Diego Barberio is an Engineer Manager on the Ads Monetization team at Wildlife Studios. His team is responsible for the development and support of the components that allow Wildlife games to pick and display ads. These components have to handle all the traffic that 1 billion users generate.
Diego is a backend engineer obsessed with response times and optimization.
He also tries (and fails) to be an expert on Age of Empires 2
All Sessions by Diego Barberio
Día 2 – Container C
Reactive programming on massive mobile multiplayer games
17:15 - 17:45 GMT-3Massive mobile multiplayer games requires high-performing software to keep up with graphics and compute demands. In this talk we go over on how at Wildlife we use reactive programming to meet these tight requirements.DevelopmentKotlinSoftware DevelopmentVideogamesVideojuegosDónde21 de octubre - Container Azul